Object Oriented Analysis & Design using UML course is a five-day, comprehensive hands-on workshop that will lay a solid groundwork for any developer to easily move into an object oriented programming environment (such as Java, C#, C++, etc)..
This course focuses on the advantages of the OO paradigm and domain modeling in reducing the representational gap between a target domain and the software application itself. Minimizing this gap leads to more effective solutions that are both flexible and robust. The modeling notation taught and used in conjunction with the course is the industry standard UML (Unified Modeling Language). UML provides a programming language independent framework for the analysis, design, programming and testing of software applications. Using a combination of UML and various techniques for analysis and design, the course relates Object Oriented concepts to modeling complex problems. Models built using these techniques have a high success rate when turned into working code.
The course includes coverage of the most effective techniques in use today, such as Use Case analysis, static and dynamic system modeling, responsibility driven design, Design Patterns, using UML to document designs, and much more. The focus of the course is to give a practical approach to producing high quality object-oriented software designs and to provide the knowledge and experience necessary to avoid the most common risks associated with building production systems. Properly assigning responsibilities to classes is one aspect of detailed design that is particularly important. This course pays special attention to that particular design activity, looking at GRASP (General Responsibility Assignment Software Patterns) patterns and how they can be applied to real design problems.
Hands-on Case Study: Throughout this course students will explore a "real world", practical project illustration (case study) of a typical application showing all the steps required for requirements capture, analysis, architectural and detailed design. The course week begins with a thorough introduction to the fundamental concepts of the object-oriented model and object-oriented programming and moves into in depth coverage of analysis and design techniques, with special emphasis on design patterns. Students will explore the full system lifecycle from initial conception to final delivery. Students are provided with a clear set of guidelines and rules that they apply to the modeling, from start to finish, of a typical application. These exercises emphasize all aspects of the modeling process with special attention being paid to reusability, extensibility and complexity management plus other techniques that will increase the likelihood that their projects will succeed.
Working in an engaging group exercise and hands-on “thinking and drawing” environment, students will:
Please see the Related Courses tab for specific Pre-Requisite courses, Related Courses that offer similar skills or topics, and next-step Learning Path recommendations.
This is a beginner level course, designed for developers or technical managers who specify, design and develop software and applications using traditional/formal/structured methods and want to learn to use an object-oriented approach.
Attendees can include systems and software analysts and designers, programmers who read and implement program designs, personnel involved in inspections and design/code walk-through, software project managers managing large (re-use) projects, and maintenance personnel involved in maintaining and re-engineering software products. This course is also highly beneficial for those who specify requirements and business rules for systems. Attendees should have a working knowledge of developing software applications.
Please note that this list of topics is based on our standard course offering, evolved from typical industry uses and trends. We’ll work with you to tune this course and level of coverage to target the skills you need most.
ession: Introduction to OO Analysis & Design
Lesson: Introduction to Modeling and UML
Lesson: Classes and Objects
Lesson: Relationships
Lesson: States and Activities
Lesson: UML Diagrams
Session: Object-Oriented Analysis
Lesson: Use Cases
Lesson: Use Case Scenarios
Lesson: Conceptual Modeling
Lesson: Domain Behavior Modeling
Session: Object Oriented Design
Lesson: Discovering Potential Objects
Lesson: Static Design Concepts
Lesson: Dynamic Design Concepts
Lesson: Domain Design
Lesson: Detailed Design
Session: Summary & Conclusion
Each student will receive a Student Guide with course notes, code samples, software tutorials, diagrams and related reference materials and links (as applicable). Our courses also include step by step hands-on lab instructions and and solutions, clearly illustrated for users to complete hands-on work in class, and to revisit to review or refresh skills at any time. Students will also receive the project files (or code, if applicable) and solutions required for the hands-on work.
Throughout this course students will explore a "real world", practical project illustration (case study) of a typical application showing all the steps required for requirements capture, analysis, architectural and detailed design. The course week begins with a thorough introduction to the fundamental concepts of the object-oriented model and object-oriented programming and moves into in depth coverage of analysis and design techniques, with special emphasis on design patterns. Students will explore the full system lifecycle from initial conception to final delivery.
Students are provided with a clear set of guidelines and rules that they apply to the modeling, from start to finish, of a typical application. These exercises emphasize all aspects of the modeling process with special attention being paid to reusability, extensibility and complexity management plus other techniques that will increase the likelihood that their projects will succeed.
By exploring the lab Case Study students will learn to:
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