Getting Started with Programming, OO, and Java Basics for Non-Developers

Kickstart Your Software Development Skills with this Introduction to Coding Basics, Object Orient Development and Java



5 Days

Course Overview

Getting Started with Programming, OO and Java Basics for Non-Developers is a skills-focused, hands-on coding course that teaches you the fundamentals of programming object oriented (OO) applications with Java to a basic level, using sound coding skills and best practices for OO development. 

Learning how to code and become a modern software developer is like trying to learn and become fluent in a new spoken language. Learning any new language takes study, practice, more study, and more practice, to truly be able put your newly learned skills to work in a practical way. This course won't make you an experienced developer in the five days we have with you, but we'll ensure that you're provided with a solid introduction to coding basics, along with real hands-on experience programming in Java.  All while focused on learning how to Think Like a Programmer. Please note that this course is for beginners new to programming, but it is technical in nature. Our instructors are there to guide you through the process and provide you with a trusted platform to dig into something new, ask questions, and leave the class ready to take the next steps in your learning journey.

Throughout the course, you’ll explore the application development cycle, structure of programs, and specific language syntax. The course introduces important algorithmic constructs, string and character manipulation, dynamic memory allocation, standard I/O, and fundamental object-oriented programming concepts. The course explains the use of inheritance and polymorphism early on so you can practice these skills extensively in the hands-on labs. Structured programming techniques and error handling are emphasized. The course includes the processing of command line arguments and environment variables, so you’ll be able write flexible, user-friendly programs.  You’ll leave this course armed with the required skills to begin your learning journey as a Java programmer using modern coding skills and technologies. 

Course Objectives

Working in a hands-on learning environment, led by our engaging Java team members, you'll explore:

  • The steps involved in the creation and deployment of a computer program
  • What OO programming is and what the advantages of OO are in today's world
  • How to work with objects, classes, and OO implementations
  • The basic concepts of OO such as encapsulation, inheritance, polymorphism, and abstraction
  • The basic constructs that all programming languages share
  • The basic Java constructs supporting processing as well as the OO orientation
  • How to use Java exception handling
  • About and how to use classes, inheritance and polymorphism
  • About use collections, generics, autoboxing, and enumerations
  • How to take advantage of the Java tooling that is available with the programming environment being used in the class

Need different skills or topics?  If you or your team requires different (or additional) topics, tools, or skills covered in this course to better meet your specific needs, our team can collaborate with yours to design a training plan and agenda that truly meets your learning goals.  We offer additional Java, JEE and Java for Web application development, design, testing, services, secure coding and other related topics, courses and resources that can be blended into this course to ensure your learning experience is truly focused and productive. Please ask for details.

Course Prerequisites

This course is intended for anyone who is new programming, and wants to start learning how to code using Java. Please note that although this course is for beginner-level students, it is technical in nature. If you're moving from a truly non-technical role into coding for the first time, please reach out to us for some additional guidance or light course prep suggestions which can really be helpful before you jump into this course head-on. We want your experience to be exciting, challenging and useful, without being overwhelming. We're here to help!

You're a good fit for this course if you're:

  • New to coding but want some exposure to basic coding skills, or want to begin the process of becoming an Object Oriented application developer
  • A technical team member from a non-developer roles, who may be looking to re-skill to move into software and application development roles within an organization
  • A recent college graduates looking to apply their college experience to programming skills in a professional environment, or perhaps need to learn the best practices and standards for programming within their new organization
  • A technical managers tasked with overseeing programming teams, or development projects, where basic coding knowledge and exposure will be useful in project oversight or communications needs

Before attending this course, you must have:

  • Ability to use computers to start programs, open and save files, navigate application menus and interfaces
  • Ability to understand logical concepts such as comparisons
  • Understand number theory
  • Ability to create, understand, and follow structured directions or step-by-step procedures
  • Ability to understand and apply abstract concepts to concrete examples

NOTE: Although this course is geared for non-developers, it is helpful for attendees to have some background in IT and to be comfortable working with computers, with the ultimate goal to become a Java software developer. Students coming from entirely different, non-IT related fields might consider the TTCODE101-J Introduction to Programming & Coding with Java as an alternative.  The TTCODE101-J offers a slower paced introduction to coding basics more suitable to attendees less experienced with IT, who are just beginning their exploration of programming and coding. 

Please see the Related Courses Tab for options.

Course Agenda

Please note that this list of topics is based on our standard course offering, evolved from typical industry uses and trends. We’ll work with you to tune this course and level of coverage to target the skills you need most.

Session: Introduction to Computer Programming

Lesson: Introduction to Programming

  • What is a Computer Program?
  • Problem Solving using Programs
  • The Spectrum of Programming Languages

Lesson: Requirements to Production

  • Starting with Requirements
  • Designing a Program
  • Implementing the Program
  • Converting Source Code to Machine Language
  • Executing Machine Language
  • Testing to Requirements
  • Deploying to Production
  • Lab: Business Use Case: Payroll

Lesson: Programming Tools

  • Design Tools
  • Development Tools
  • Code Editors
  • Documentation
  • Compilers
  • Debuggers
  • Execution Tools
  • Runtime Environments
  • Interpreters
  • Libraries
  • Testing Tools

Session: Programming Fundamentals

Lesson: Thinking About Objects

  • Real-World Objects
  • Programming Objects
  • State and Functionality
  • Classes as a Template for Instances
  • Working with a Class
  • A Class Diagram
  • Implementing the Class
  • Compiling the Class
  • Executing the Class
  • Lab: Modelling Employees for Payroll

Lesson: Program Basics

  • Different Languages, Different Syntax
  • Features of Any Program
  • Entry Point
  • Instructions
  • Exit Points
  • Why Break a Program Apart?

Lesson: Programming Constructs

  • Handling Data:
  • Variables and constants
  • Arrays, Lists and Queues
  • Handling Functionality
  • Methods
  • Pre-defined Functionality
  • Handling Flow Control
  • Decision structures
  • Repetition (loops)
  • Lab: Implementing Payroll

Session: Java: A First Look

Lesson: The Java Platform

  • Java Platforms
  • Lifecycle of a Java Program
  • Responsibilities of JVM
  • Documentation and Code Reuse

Lesson: Using the JDK

  • Setting Up Environment
  • Locating Class Files
  • Compiling Package Classes
  • Source and Class Files
  • Java Applications
  • Lab: Exploring ColorPicker and MemoryViewer

Lesson: The Eclipse Paradigm

  • Workbench and Workspace
  • Views
  • Editors
  • Perspectives
  • Projects
  • Tutorial: Working with Eclipse Neon

Lesson: Writing a Simple Class

  • Classes in Java
  • Class Modifiers and Types
  • Class Instance Variables
  • Primitives vs. Object References
  • Creating Objects
  • Lab: Create a Simple Class

Session: OO Concepts

Lesson: Object-Oriented Programming

  • Real-World Objects
  • Classes and Objects
  • Object Behavior
  • Methods and Messages

Lesson: Inheritance, Abstraction, and Polymorphism

  • Encapsulation
  • Inheritance
  • Method Overriding
  • Polymorphism

Session: Getting Started with Java

Lesson: Adding Methods to the Class

  • Passing Parameters into Methods
  • Returning a Value from a Method
  • Overloaded Methods
  • Constructors
  • Optimizing Constructor Usage
  • Lab: Create a Class with Methods

Lesson: Language Statements

  • Operators
  • Comparison and Logical Operators
  • Looping
  • Continue and Break Statements
  • The switch Statement
  • The for-each() Loop
  • Lab: Looping

Lesson: Using Strings

  • Strings
  • String Methods
  • String Equality
  • StringBuffer
  • StringBuilder
  • Lab: Fun with Strings
  • Lab: Using StringBuffers and StringBuilders

Lesson: Specializing in a Subclass

  • Extending a Class
  • Casting
  • The Object Class
  • Default Constructor
  • Implicit Constructor Chaining
  • Lab: Creating Subclasses

Session: Essential Java Programming

Lesson: Fields and Variables

  • Instance vs. Local Variables: Usage Differences
  • Data Types
  • Default Values
  • Block Scoping Rules
  • Final and Static Fields
  • Static Methods
  • Lab: Field Test

Lesson: Using Arrays

  • Arrays
  • Accessing the Array
  • Multidimensional Arrays
  • Copying Arrays
  • Variable Arguments
  • Lab: Creating an Array

Lesson: Java Packages and Visibility

  • Class Location of Packages
  • The Package Keyword
  • Importing Classes
  • Executing Programs
  • Java Naming Conventions

Session: Advanced Java Programming

Lesson: Inheritance and Polymorphism

  • Polymorphism: The Subclasses
  • Upcasting vs. Downcasting
  • Calling Superclass Methods from Subclass
  • The final Keyword
  • Lab: Salaries - Polymorphism

Lesson: Interfaces and Abstract Classes

  • Separating Capability from Implementation
  • Abstract Classes
  • Implementing an Interface
  • Abstract Classes vs. Interfaces
  • Lab: Mailable - Interfaces

Lesson: Exceptions

  • Exception Architecture
  • Handling Multiple Exceptions
  • Automatic Closure of Resources
  • Creating Your Own Exceptions
  • Throwing Exceptions
  • Checked vs. Unchecked Exceptions
  • Lab: Exceptions

Session: Java Developer's Toolbox

Lesson: Utility Classes

  • Wrapper Classes
  • The Number Class
  • Random Numbers
  • Autoboxing/Unboxing
  • The Date Class
  • Lab: Using Primitive Wrappers

Lesson: Enumerations and Static Imports

  • Enumeration Syntax
  • When You Should Use Enumerations
  • Using Static Imports
  • When You Should Use Static Imports
  • Lab: Enumerations

Lesson: Formatting Strings

  • StringJoiner
  • String.format
  • System.out.printf
  • The Formatter class
  • Using the formatting syntax


Session: Collections and Generics

Lesson: Introduction to Generics

  • Generics and Subtyping
  • Bounded Wildcards
  • Generic Methods
  • Legacy Calls to Generics
  • When Generics Should Be Used
  • Lab: ShoppingCart

Lesson: Collections

  • Characterizing Collections
  • Collection Interface Hierarchy
  • Iterators
  • The Set Interface
  • The List Interface
  • Queue Interface
  • Map Interfaces
  • Using the Right Collection
  • Collections and Multithreading
  • Lab: Collections Poker

Course Materials

Student Materials: Each participant will receive a Student Guide with course notes, code samples, software tutorials, step-by-step written lab instructions, diagrams and related reference materials and resource links. Students will also receive the project files (or code, if applicable) and solutions required for the hands-on work. Any courseware of lab materials provided in a cloud (if applicable) will also be made available to you separately.

Hands-On Setup Made Simple! Our dedicated tech team will work with you to ensure our ‘easy-access’ cloud-based course environment is accessible, fully-tested and verified as ready to go well in advance of the course start date, ensuring a smooth start to class and effective learning experience for all participants. We can also help you install this course locally if preferred. Please inquire for details and options.

Every-Course Extras = High-Value & Long-Term Learning Support! All Public Schedule courses include our unique EveryCourse Extras package (Post-Course Resource Site access with Review Labs & Live Instructor Follow-on Support, access to QuickSkills recorded High-Value lessons, Free *Live* Course Refresh Re-Takes, early access to Special Offers, Free Courses & more). Please inquire for details.

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Course Title Days Date Time Price
Getting Started with Programming, OO, and Java Basics for Non-Developers 5 Days Mar 14 to Mar 18 10:00 AM to 06:00 PM EST $2,495.00 Enroll
Getting Started with Programming, OO, and Java Basics for Non-Developers 5 Days May 16 to May 20 10:00 AM to 06:00 PM EST $2,495.00 Enroll
Getting Started with Programming, OO, and Java Basics for Non-Developers 5 Days Jul 18 to Jul 22 10:00 AM to 06:00 PM EST $2,495.00 Enroll
Getting Started with Programming, OO, and Java Basics for Non-Developers 5 Days Sep 19 to Sep 23 10:00 AM to 06:00 PM EST $2,495.00 Enroll
Getting Started with Programming, OO, and Java Basics for Non-Developers 5 Days Nov 28 to Dec 2 10:00 AM to 06:00 PM EST $2,495.00 Enroll

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